Reports
Please note that CRESST reports were called "CSE Reports" or "CSE Technical Reports" prior to CRESST report 723.
#813 – Impact of Incentives on the Use of Feedback in Educational Videogames
Girlie C. Delacruz
Girlie C. Delacruz
CRESST Report 813, March 2012
Summary
Summary
Educational videogames can provide instructional feedback, but research to date indicates that students often ignore such feedback and instead, use less effective help-seeking strategies. Using a pre-algebra videogame and a randomized design, this study compared learning outcomes for students who received an incentive to use feedback compared to students not receiving the incentive. Results indicated that students given the incentive to use feedback had significantly higher math scores than those not receiving the incentive. Effects were stronger for students with low academic motivation.
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